Jump to content
New and improved community!
We are a new gaming community that wants to do things differently. Stay tuned to see more projects from us
Come and talk with us!
Join our TeamSpeak and Discord servers to have a chat with our staff or members
        The theme is currently in BETA, stay tuned for future updates
      [[Template core/front/profile/profileHeader is throwing an error. This theme may be out of date. Run the support tool in the AdminCP to restore the default theme.]]

      renegade last won the day on January 4

      renegade had the most liked content!

      Community Reputation

      19 Good

      About renegade

      • Rank
        Supervisors
      • Birthday 11/15/2002

      Profile information

      • Gender
        Array
      • Location
        Array

      Contact Methods

      • Steam
        Array
      • Facebook
        Array

      Recent Profile Visitors

      188 profile views
      1. Se fura frumos, asa-i?
      2. Nu ma asteptam ca Halogek sa aiba interactiune cu vreo fata=)) kidding Bine ai venit!
      3. Next week, a new update will bring two major new features to our 2018 Co-op Game of the Year. The update will not only overhaul the deeds system by adding a new weekly challenge, but also finally provide a purpose for the empty picture frames that have been hanging on the walls of players' keeps for nearly a year. First, the weekly challenge. Each week, a new special challenge will be temporarily available in-game. "Every week is a new type of challenge – we call them mutators in-house,” Fatshark CEO Martin Wahlund tells me. “It's basically a different way to play an existing level.” In the first, whenever you kill a special enemy, it will split into two of a lower tier – based on the Warhammer concept of Pink Horrors splitting into Blue Horrors. “It lets us play around a lot,” explains Wahlund. “We have built a lot of different things, and some of them are just crazy. We could potentially do things like drop a lot of Sack Rats in the start of the farm level, so you can't see them, just hear them running around, and you try and catch ten in one minute. A lot of them are probably going to be [set across] full levels, because that's what people expect to play, but we could be more crazy if we wanted, which is nice. For now, weekly challenges will offer regular loot, but the eventual aim is to tie the challenges to a system that lets players earn specific cosmetic rewards through play. The second part of the update is collectible paintings to hang in your keep – a cosmetic feature that will let you show off your in-game achievements to the people in your lobby. “The core thing is to give the player something new to do,” says Wahlund. “So you can collect painting scraps, and also there's some challenges you can do to get new paintings.” “Since we're working with the license, we have access to all the published Warhammer art since forever,” says Mårten Stormdal, Vermintide II's executive producer. “If it's in a book, we can use it—and we are using it because we love a lot of it. It's so much great art.” One example Mårten gives is completing all of the Shadows Over Bögenhafen weekly quests. Doing so will give you the front cover for the Shadows Over Bögenhafen roleplaying book from 1987. “That's how far it stretches in all directions," says Stormdal. "We can use everything and we do, and we find different kinds of art so you can get the keep you want with the style you want.” Talking to Fatshark, it seems much of Vermintide II's first year was spent improving the underlying tech and infrastructure, and learning how best to run a live-service game. Now that work has been done, next week's update is just the beginning. You'll find more details about Vermintide 2's major 2019 plans in the next issue of PC Gamer magazine, out in early March.
      4. EA has acknowledged that some players are having issues connecting to Anthem's servers, and says it's working on a fix as quickly as possible. The game went live for Origin Access Premier users about an hour ago—while I personally encountered one brief server error screen, since then I've logged in and out twice as a test without any issues. Likewise, none of my PC Gamer colleagues—who were already logged into the game—have had any trouble. So it's hard to tell how widespread these issues are.
      5. Earthquakes are creating huge cracks across Fortnite, heralding yet another disaster. I just don't think I'd keep visiting an island if it was constantly being assaulted by extra-dimensional invaders, magical monarchs and natural disasters. It's worse than Sunnydale. Aerial screenshots show how just how large they are, but their source has yet to be revealed. Dragons? Volcanoes? Moleman? The datamine did not uncover what this is all leading up to, so we'll have to keep guessing until the last earthquake, not surprisingly taking place on the final day of Season 7. I haven't played in a while and it's amazing how quickly this game that's really just 100 people trying to kill each other dramatically transforms. Not just physically, with the map changing, but in terms of lore, too. There's a whole mythology being created and I increasingly find myself utterly lost. Expect lots more cracks to appear over the next couple of weeks. Fortnite Season 8 will kick off on February 28 and will presumably provide some answers.
      6. Ubisoft surprised a lot of people in January when it announced that The Division 2 will be released on the Epic Games Store and not Steam—and that at least some of its future PC releases will be given the same treatment. Ubi said at the time that it believes Epic will "deliver a smooth journey," from preordering to release, and that Epic's effort to "disrupt" the industry is "something Ubisoft wants to support." Ubisoft CEO Yves Guillemot went deeper into the company's reasoning for changing stores today during an earnings call, and the short (and obvious) version is that Ubisoft believes it can make more money outside of Steam. So far it sounds like the strategy is working out well. "There is a growing number of distribution platforms fighting for great content. With this deal, we saw an opportunity to increase player's exposure to our own store, while at the same time supporting a partner that greatly values our games and provides materially better terms," Guillemot said. "Early indications are supportive, as PC preorders are higher than for the first Division, and preorders on the Ubisoft Store are six times higher. We believe this deal is a long-term positive for Ubisoft." He reiterated the point during a followup Q&A session. Being on the Epic Store "really helped to actually do more of our business on our own store, and to have a better revenue per unit sold via the Epic deal," he said. "So altogether it's really helped us to go smoothly from Steam." Ubisoft hasn't made an official forecast for Division 2 sales, but Guillemot said "it has all it takes to be a bigger seller, lifetime, than Division 1." All told, it doesn't sound like Ubisoft will be walking this one back anytime soon. The Division 2 comes out on March 15.
      7. Bethesda announced today that in addition to the new PvP "survival mode" headed to Fallout 76, there will be a series of updates for those more interested in PvE. Called "Wild Appalachia", the updates will be "our first big content drop of the year and spans the next few months. In addition to new quests, events, and challenges it will also bring new content to C.A.M.P.s, Crafting, and much more." No specific details were given, though the announcement also promised a 2019 roadmap which will arrive later this month. The Wild Appalachia updates will be on a weekly basis, with previews posted about the new features being added each week. Survival mode is still scheduled for a beta in March. In the more immediate future, a patch is planned for next week that will add a stash limit increase to 800 pounds (when the game launched it was a paltry 400, and was increased to 600 in an early patch). For those tired of being given a bounty for accidentally damaging another player's camp, a change is planned to avoid that as well: "Instead you must actively work to be malicious to another player and DESTROY their C.A.M.P. objects for it to be considered a PvP action and become marked as WANTED."
      8. Valentine's Day has come to GTA Online, which means that you can score a free t-shirt, pick up some romantic gunrunning bonuses, and put yourself behind the wheel of the Declasse Vamos. The car is a lean, mean machine that traces its roots back more than 50 years, and is now available for purchase exclusively at Southern San Andreas Super Autos. From today through February 20, Rockstar is offering double GTA$ on all Gunrunning Sell missions, and double GTA$ and RP on the Bunker – Till Death Do Us Part, Hardest Target, Trap Door, and Siege Mentality team-based modes. All "Be My Valentine" content, including the Albany Roosevelt and Valor, and all Valentine's Day clothing, is 30 percent off for the week, all weapons at your local Ammu-Nation are marked down by the same amount, and all Bunkers and the Mobile Operations Center are 40 percent off. And if you just want some free stuff but don't feel like putting any effort into it, the Declasse logo t-shirt will be added to your wardrobe for free, just for showing up—as long as you do it before February 20. A full breakdown of San Andreas' big day of romance can be had at rockstargames.com.
      9. Ubisoft’s latest batch of Designer Notes for Rainbow Six Siege’s Burnt Horizon are bringing some major changes to some of the game’s most popular operators. Ash mains, you’re going to want to sit down for this one. Ash ACOG sight removed from the R4C It’s only a scope, but this is big news for Siege. Ash has always been a dominant operator to take along because of her high-powered R4C rifle that combines high DPS with manageable recoil. But with no ACOG in sight, Ash loses some potential as a long distance brawler. “Within the balancing team, we are challenging whether or not all Attackers have ACOGs by default,” the post reads. If Ubi is testing whether or not assault rifles need an ACOG to be competitive, the R4C is a great way to test it. Dokkaebi After 18 seconds, phone calls from Dokkaebi will hang up on their own Walking into range of Mute jammers will hang up phone calls during the call This shift rebalances the Logic Bomb to make it less frustrating, but still powerful. 18 seconds is still a long time for your phone to ring, but a time limit should help with roamers who are in tight spots in combat and can’t safely pause to hang up themselves. Interrupting the Logic Bomb with a Mute jammer is a great way to add some counterplay that didn’t exist before. I can’t wait to place his jammers in convenient places to make a phone jamming “car wash” for teammates. Lesion Reduced Gu Mines damage per tick from 8 to 4 Ubi says that Lesion is currently too strong, citing the “total amount of damage that Gu Mines can inflict to player combined with preventing sprint and defuser planting actions.” Reducing the ongoing damage of a Gu mine should help with attackers who need a few seconds to find a safe spot to take out the needle. Capitão Increasing area of effect size Reducing damage per tick from 19 to 12 I think Capitão just became awesome. He’s always been one of my favorite attackers conceptually, but he’s often hard to make work beyond his smoke utility. I guess Ubi agreed, because the increase to the area of effect on his asphyxiation bolts is huge! Ubi clarified that a new system now controls the propagation of his bolts. As a consequence, the effect will not longer travel through walls. As what I assume is a precaution to how huge his room-filling death arrows are after this patch, their damage is being understandably nerfed. Maverick Increase swap time between SURI Torch and weapons A longer swap time is an overall small change for Maverick, but it should effectively target a common annoyance for defenders. Right now, Maverick can burn a small hole in a wall and have his rifle at the ready faster than most can react (provided you could even hear the burn in the first place). Ubi says they experimented with making his torch louder to balance things out further, but it proved too difficult to do correctly and is now on the backburner. Clash Removing Muzzle Brake on Machine Pistol “The Muzzle Brake on Clash’s Machine Pistol is the worst choice in all scenarios now that it is fully automatic, so we are removing it,” the post reads. Can’t argue with that! Breach charge overhaul Deployment animation is much faster Damage on Attacker’s side is reduced from 150 to 50 Damage area of effect on Defender side is increased Lethal damage area of effect on Defender side is reduced In a rare move for Ubi, a secondary gadget is getting a complete overhaul. This patch addresses the main things that have always kept me from using breach charges: the time and risk of setting one up. Experienced players can clearly hear the unique sound of a breach charge setup and will try to thwart you by shooting it through the wall. A faster animation combined with less fear of exploding nearby teammates makes them much more viable. As a possible side effect, this could alter the balance of breaching operators like Sledge or Buck altogether. The convenience and speed of Sledge’s hammer or Buck’s masterkey are major reasons they’re picked at higher ranks. If breach charges become similarly convenient, we may see a more diverse meta less reliant on dedicated breachers. Rework checkups The balancing team closed the post with some important updates on other operators and gadgets. They’re aware that the current state of shields “heavily favors direct gunfights instead of teamwork and tactical positioning.” They plan to alleviate this by increasing the ADS time of shields. The oft-neglected deployable shield is also under the microscope for a rework. Speaking of reworks, big changes for Lion and Glaz are still in the works. Lion’s rework will be further detailed at the Six Invitational this weekend. Everything is still subject to change throughout the test server period likely beginning later this month, but I expect little to change before the final release.
      10. Respawn's battle royale, Apex Legends is adding Valentine's Day cosmetics as well as a number of bug fixes in today's update. As you'd imagine, the Valentine's Day items will only be available for a limited time—until February 19—so you've got just under a week to nab the bits you want. A couple of cosmetic items are available from the store; a 'Through the Heart' Longbow Epic DMR skin and a 'Love the Game' Pathfinder banner frame. Alternatively, you can earn a 'Live Die Live' banner badge by successfully reviving a member of your squad before next Tuesday. Tweaks and bug fixes include the removal of an exploit that allowed you to duplicate items in your inventory, a number of server and client stability issues have been addressed, and improvements to the UI have been made. You can check out the full patch notes here. Apex Legends has only been out for a little over a week and in that time it's managed to surpass 25 million players. Respawn has already released a year one roadmap, detailing the four Battle Passes that will launch throughout 2019 with accompanying seasons that will be familiar to Fortnite players. The game could also be getting Solo and Duo modes, according to dataminers and we reported yesterday how players discovered secret monster while playing the battle royale.



      ×
      ×
      • Create New...